Hi!
I like to suggest an improvement for the X-Form modifier.
Instead of just having an unprecise gizmo, some value input fields would be good for position, rotation and scale type-in. Also for scale a lock uniform option would be nice. As candy on top it would be cool if we could pick an extrenal object as pivot reference. A good example or better said, the design reference, is the existing scripted modifier "Transform Mesh" from Swordslayer.
Here is the link to scriptspot:
http://www.scriptspot.com/3ds-max/scripts/transform-mesh
At this point I like to shout out a big thanks to Swordslayer! Kudos!
We use this modifier nearly every day and on every project in production. It would be amazing to have this modifier natively built-in. It offers such basic and simple but very useful funtionallity and I think it's high time we get it into max.
Also attached an image. The GIF was originally authored by Swordslayer.
Thank you and greetings!