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PBR Viewport LOD system

PBR Viewport LOD system

Hi,

 

With Max getting a great PBR viewport, I think it would be great to see artist create real-time animation directly in the viewport without using preview.  Similar to how Unreal is doing it.  However, to create large breathing worlds, we'll need some kinda Viewport LOD system to manage scene complexity.  Currently, the LOD system in Max only works for rendering, but doesn't do anything for the viewport.  Can we get that to also respond to the viewport camera in realtime?  Thanks.

2 Comments
shawnolson
Alumni
Status changed to: Future Consideration
 
Anonymous
Not applicable

Thanks, would love to see progress on this.

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