I think it would make sense to integrate Camera Map Gemini (http://www.projectgemini.net/CameraMapGemini/) into 3ds max because of the following reasons:
- The solution already exists and is working well in 3ds mx 2016.
- The Modifier and Texture map greatly improve Camera Mapping workflow!
- 3rd party renderers would add better support for the texture map ( e.g. VrayRT)
Please add more reasons if you also think this would be a good idea!
cheers
Henning