Hello 3ds max developer,
is it possible to bring the insert pivot point function from maya to 3ds max. I know there are workaround s in 3ds max to change working pivot point etc.
But in maya it is really powerful and fast to insert and align the pivot point and bake it for example.
Since Maya is part of autodesk, the development should be more fluent between your program's,too.
Thank's for all your work you put into the development the last couple of years. 3ds max is back 🙂