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Insert pivot point function like maya

Insert pivot point function like maya

Hello 3ds max developer,

 

is it possible to bring the insert pivot point function from maya to 3ds max. I know there are workaround s in 3ds max to change working pivot point etc.

 

But in maya it is really powerful and fast to insert and align the pivot point and bake it for example. 

 

Since Maya is part of autodesk, the development should be more fluent between your program's,too.

 

Thank's for all your work you put into the development the last couple of years. 3ds max is back 🙂

6 Comments

Maya one got even more flexible with updates of 2022 version

 
BenediZ
Collaborator

Oh yes, it's one of the most time-consuming parts in Max for me.

I have several written manuals, and still it's weird.

All information either unavailable or nested. In Maya everything is at one place:

Object transformations and pivot transformations. So easy... and Max a nightmare...

I've made a robust, detailed and well-illustrated idea on a similar pivot implementation (so that others dont have to...) so might worth voting on this as well.

[Custom Pivot] Versatile on-the-go interactive pivot manipulation (Align, Pos, Orient, Aim) similar ...

shawnolson
Alumni
Status changed to: Accepted
 

I see the Smart Extrude it's getting more and more refined and that Working pivot snap and alignment it's on beta and shows great potential together with the former. This will further direct straightforward modeling even more. Now a versatile Multi cut tool and a Circularize command similar to Mayas will pretty much seal the deal in this department. Let's go Autodesk!

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