Implement a modifier in 3dsmax similar to this Blender Addon!
https://github.com/fedackb/yavne
3dsmax does not have built in support for weighted normals. There is a free max script, but you have to manually press calculate each time to get the result. Maya has this built in so I believe you can see the results in realtime while modeling (I've seen it somewhere, but I don't have first-hand experience with Maya).
One way to implement this could be a modifier so you could put it on top of your stack and see the result while you work by enabling show end result.
The Blender add-on above also has some other neat features, take a look.