Vertex Normal Toolkit

Vertex Normal Toolkit

studioG433M
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Vertex Normal Toolkit

studioG433M
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Hello everyone 🙂

I have created a script which can edit vertex normals.

It calculates normals based on: topology, using projection gizmo and can project normals from other mesh.
Everything is based on layer system.
Every mesh can be divided ( visually only ) into up to 7 layers and each normals layer can be calculated independently.

Here is short video what it does and what result you can expect:

https://www.youtube.com/watch?v=Sy47E5cWTDA

and here is looong tutorial with full explanation how script works and what features it holds:

https://www.youtube.com/watch?v=o31PbWjFcs8

 

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studioG433M
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Sorry for post one under another but I don't have idea where to click to edit my own post...

Anyway...

Here are some examples what you can expect as the result:

 

Those pictures are taken directly from max viewport.