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Hello everyone 🙂
I have created a script which can edit vertex normals.
It calculates normals based on: topology, using projection gizmo and can project normals from other mesh.
Everything is based on layer system.
Every mesh can be divided ( visually only ) into up to 7 layers and each normals layer can be calculated independently.
Here is short video what it does and what result you can expect:
https://www.youtube.com/watch?v=Sy47E5cWTDA
and here is looong tutorial with full explanation how script works and what features it holds:
https://www.youtube.com/watch?v=o31PbWjFcs8
Solved! Go to Solution.



