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Hide textures when skinning

Hide textures when skinning

When skinning, it'd be nice to have an option to hide textures. Dark textures makes it almost impossible to see the coloured weights, and it's a pain disconnecting and reconnecting every diffuse map for doing skinning work.

2 Comments
ACCCC
Advocate

This is already implemented, in the viewport shading menu go to Materials -> Set your viewport display to "Shaded Materials without Maps" or "Realistic Materials without Maps"

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMa...

Make sure that you the viewport preset is set either to Standard or High Quality

Anonymous
Not applicable

I know this is an option, but it's quite clunky if you want to show materials at all times except when skinning. If you want to preview the result, you'll have  to go through a lot of steps to show/hide the textures. It'd be nice to just have it done automatically if you're showing the weight map in skinning, then when you're not in edit mode, the textures would be back. 

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