I suggest the following:
1. When copying maps and materials, it should behave more similarly to when copying objects. That it doesn't resat all naming to map #1927813674263, but instead has the same name or appends a 01, 02 etc.
So shift-dragging a map named "BaseCol Mix" would be copied as "BaseCol Mix 01".
2. When drag-n-dropping bitmaps on SME, it should name the map the filename of the bitmap. So instead of "Map #8945734589734589" it gets named "Wood_Normal.png" for example.
Quality of life, 4 lyfe! Please make it happen! 😄