Now I see "Project Datasmith" https://www.unrealengine.com/en-US/blog/introducing-datasmith-a-workflow-toolkit-for-unreal-engine ruled by Ken Pimentel and Marc Petit )) and don't understand how may "3ds Max Interactive's future is bright" ) My vision for Interactive - do it more friendly for ordinary users not game developers: create scene in Max -- Export to .exe, apk etc. -- profit! (Like Revit LIVE, but better... much better). I think good idea to create some helpers in 3ds Max (like VRML helpers - remember it?) to minimize work in Stingray Interactive.
