Hello Autodesk team.
So the idea is simple:
Remember that GPU accelerated renderer you guys implemented on 3DS MAX a few years ago, that's extremely powerfull and the fastest GPU renderer on any 3D software out there (I've tested it, with different scenarios, in 4K), that you didn't care about since then?
Well.... Its called QuikSilver... may I remind you... and its fast and powerfull, as fast and powerfull can be!... And really has a potential to beat any production ready GPU accelerated renderer that is at the moment.
So, my suggestion, to actually make it a powerfull 3DS MAX integrated GPU rendering tool on the next installment, or it will be to late I must add, is to successfully integrate in some lines of code, a few majorly IMPORTANT features, to start with:
_Volume scattering (volume fog) lighing interactive
_Light volumetrics (volume light)
_Camera effects (lens flare/bloom)
_Shader/Material displacement option (tesselation)
So, if QuickSilver is a considerable option for your software package (or I dont know why you coded in the first place) then this are the main features to get URGENTLY fully working on this powerfull renderer.
My wishes to you, keeping the best work at Autodesk,
and my best regards.
Luis Oliveira
https://luisoliveira94064.artstation.com/