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Have the paint brush Ignore hidden faces

Have the paint brush Ignore hidden faces

Using the paint brush in the skin modifier can significantly speed up the skinning process. However, on models that have multiple layers of meshes, such as a body wearing a jacket, the paint brush is almost unusable to paint the body underneath. Normally when skinning such a character, I go into the editable poly of the model and hide the surfaces/sub-objects that cover the body underneath to have a better view of the vertices of the body. But even if those surfaces are hidden, the paint brush of the skin modifier will still hit them.  As I understand the functionalities of the paint brush under the hood, it seems that when clicking on the screen, a ray cast is sent to the model from the position of the mouse on the screen and out to hit a surface of a model and get the normal of that surface, allowing to orient the brush correctly. As it is now, that ray cast will hit hidden surfaces, effectively making it impossible to use the brush on a visible surface located underneath the hidden one.

Giving the option to have the brush ignore hidden vertices/polygons would be very helpful to speed up the skinning process of more complex models.

Thanks!

6 Comments
michael_spaw
Autodesk

Thanks for the Idea.

 

-Michael

 

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

Kelly_Michels
Alumni
Status changed to: Future Consideration
 
brentscannell
Autodesk
Status changed to: Archived

Hi @Anonymous

 

Unfortunately, this does not seem to be very popular at the moment. Feel free to bring topic up again if you think it might get additional traction, but for the time being I am going to archive it.

face
Contributor

... "Giving the option to have the brush ignore hidden vertices/polygons would be very helpful to speed up the skinning process of more complex models."

 

..."Unfortunately, this does not seem to be very popular at the moment." !!!!???!?!?!?

 

Bravo Xhyllos, excellent analyze, totally agreed.

It wouldn't be very helpful, it is ESSENTIAL feature!

Without this option the paint weight tool is useless for almost every complex model. 

I thought I missed something, unfortunately this is reality.

2019 and still can't hide vertex from paint 😞

 

JordyJS
Explorer

This is ridiculous. This seems like such a minor, trivial bug that shouldn't take you guys very long at all to fix, yet here we are two years later. Skinning complex characters with overlapping elements is a nightmare because your Skin Modifier completely ignores the fact that certain parts of the mesh are hidden.

dswahn
Advocate
@brentscannell I can tell that this is a very crucial thing when doing skin weights since there is no built-in way to isolate mesh elements. Please take this request seriously.

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