It would be nice if we could apply an FFD-style modifier to the islands in the UVW mapping window, so we can have additional tools to control and stretch uvs with some finesse.
For example, i have a piece of an arm chair that I have to unwrap, and it maps a little strange. The falloff brush tool works ok, but it's very putsy and I find myself trying to remap the uvs on almost a vertex level, which gives me wavy-looking results in the texture map.
If I could just throw a UVW FFD Modifier on the object, and stretch out one corner, it would all map nicely. Bonus points for additional bezier-like controls on the UVW FFD modifier similar to the warp tool in photoshop!
