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Expanded Transform Type In Window

Expanded Transform Type In Window

TransWindowUI.jpg

Expanded Transform Type In Window to speed the task of moving, rotating and scaling.
This has all the exact same functioning of the Transform Type In window just now there are three of them: Pos/Rot/Scale with already existing options.
I think this could be an optional expansion of the simple Transform Type In Window, sometimes the little window is fine.  


1. Position, Rotation and Scale spinners all on display means no need to switch.  Mousedown on one of these spinners sets the transform Gizmo to switch in the viewport. Each of the three matrix components holds it’s own option settings for Pivot Centering and Reference Coordinate System

2. Quick pick buttons for the most common options for the Reference Coordinate System 

3. Quick pick buttons for the Pivot Centering.

 

  1. Scaling has quick pick buttons for Uniform, NonUniform and Squash, plus a Uniform Scaling spinner that also sets that option when touched.
  2. Optional live translation of units to other formats; Generic, Metric and Inches etc…

    I cannot estimate how many millions of seconds of my life I have spent moving my mouse around the screen to set these options from time wasting dropdown menus when these commonly used options could easily be laid out in plain view. With 4k Screens we have the real-estate to spread out. 
2 Comments
Tupaia
Advocate

Hi!

I posted a similar idea recently:

https://forums.autodesk.com/t5/3ds-max-ideas/improve-quot-transform-type-in-quot/idi-p/8568628

 

It almost goes without saying that such a panel should be dockable, so that does not occlude the viewports.

FYI: this is one of Blender's UI paradigms:

https://wiki.blender.org/wiki/Reference/UIParadigms

brentscannell
Autodesk
Status changed to: Future Consideration
 

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