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De-activate a map in the slot editor without breaking off the link between that map and the shader, so the map behind the one de-activated is still working. See screen attached (the gloss map is still working even if the output is de-activated):
To me it would be beneficial with the mix map as well. And now that I think about it, it would be awesome for every single map: It could also be a good idea to be able to desactivate a single bitmap (as you would have done it by clicking on the shader, going down to "diffuse" (for example) and untick it), that would speed up your workflow.
Regarding the multi input maps issue, I'm sure Autodesk can come up with a nice way to deal with them. 🙂 Like choosing the first input or letting the user decide, why not 🙂
It's already getting complicated, for me a different solution feels more intuitive and faster than picking which map you want to fall through with another interface. Have you worked with MCG? There's a pass-through node which is perfect for such scenarios, it holds the connection, if you want the main map connected to that, you connect it, otherwise you connect one of the other maps. It doesn't do anything and is there only to simplify the graph.