The company I work for is very mechanically minded. We utilize Inventor for most of our product design. A few months ago we noticed that 3ds max was included in our software package from Autodesk. Ever since we have been dabbling with 3ds Max Interactive in VR environments to show off our Inventor models. We can bring in our models from inventor to 3ds Max then export those meshes to 3ds Max Interactive. It is nice to be able to look at the size, shape and scale of the model. Where 3ds max lacks is mechanical functions.
Think of it like this, say I wanted to model a car with engine, tires, brakes, bumpers, ect.... Inventor would be a nice, professional tool for that function. I can make sliced views and exploded views to illustrate what sub-assemblies go where and how pieces fit together. In order to export and view a similar thing in a VR environment (via 3ds max) it would take a lot of animating and/or flow control programming. I would have to re-do all constraints and patterns on an individual basis.
I realize 3ds max/interactive and Inventor are different programs with different purposes, it just seems to me that these two Autodesk products have a huge potential to work together better. In a perfect world I would like to see an average user with an Inventor background be able to transition back and forth between Inventor and 3ds Max Interactive seamlessly.
Let me know your thoughts,
Matt