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Arnold + pflow, curved motion blur

Arnold + pflow, curved motion blur

Please support pr particle motion blur.

Your implementation currently is a linear construct, which makes it impossible to render particles with correct motion blur.

 

The issue has been reported multiple times and is a road blocker.

We know you work hard, but please escalate this issue to the top of the pile since it is a fundamental workflow killer.

 

This is the current situation, I greatly extended the motion trails to fully expose the weakness.

If this was working the motion blur trails on the gif would have been curly.

 

This is a major showstopper.

 

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1 Comment
brentscannell
Autodesk
Status changed to: Accepted

I feel this is somewhat more on the Arnold side of things more than 3ds Max, but this seems like a good place to keep track of it regardless. I heard they are planning to take a stab at this, so I'll move this over to accepted status.

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