Please support pr particle motion blur.
Your implementation currently is a linear construct, which makes it impossible to render particles with correct motion blur.
The issue has been reported multiple times and is a road blocker.
We know you work hard, but please escalate this issue to the top of the pile since it is a fundamental workflow killer.
This is the current situation, I greatly extended the motion trails to fully expose the weakness.
If this was working the motion blur trails on the gif would have been curly.
This is a major showstopper.
