1. Offer to give anyone whos suggestion is used to improve the product a discount on their subscription to promote improvement
2. Provide a conversion to splines for all wireframes. E.g a cub could be in subdivided and then each segment could be converted to named spline objects
e.g in a simple 1 1 1 subdivision cube could be made up of 24 separate spline segments and by selecting a sequence of segments
e.g control click. each segment could be added to a single named spline and then renamed. Segments so generated could be so named as SegmentN.
I think this would be an amazing feature and better yet its not hard to implement redundant points would be introduced but can be merged together within a selection of segments. The key is to have them hand selected to build splines from their segments and removing the potentially redundant vertices in the combining of segments.
3. Maya has a polygon view mode. 3ds could have a reporting/analysis capability to detect and even highlight polygons of greater than 4 sides or show those of 3 sides or 4 sides to trouble shoot mistakes in quads / triangular polygons.
So a cube subdivided would have each segment created as named splines and each spline thereafter could be grouped and vertices reduced
Since they can be displayed as wireframe all the vertices are there defined anyway .
4. Splines should undo like they do in Maya. It sucks to have to undo a large quantity of vertices placed only to have to delete them and recreate.