It would be cool to add a new Texture Map for Max called FilterForge that will load Filter Forge Filters and work generally like a Substance map. FF comes with a large collection of filters--it would be nice to have access to these directly in Max.
Features:
- Load Filter Forge Nodes
- Have Multiple outputs like a Substance Map
- Allow creating/editing/saving the filters.
According to Filter Forge Support it should be possible if Max has 8BF format (a format for Photoshop Plugins/Effects). I'm not knowledgeable about this format, but posting for reference.