Please add some sort of visual overdraw for graphite retopology workflow like Maya now has since update 3. The new transparency sorting order in Maya Quad draw is perfect. It just makes retopo so much more enjoyable. Setting up an offset and custom materials is just a pain.
Polyboost tools were a great addition as graphite but they are now quite old and haven't been updated. Streamlining/modernising the retopo workflow with the addition of the shader overdraw and a live surface that works on ALL modeling tools, similar to Maya, would be great. Although Max is fantastic for retopo these small issues take away from the experience.