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Adaptivity mode for array modifier

Adaptivity mode for array modifier

Loving the new array modifier. Im playing around with using it in a little spline IK controller rig (which i think could make for some really interesting use cases of the modifier is expanded slightly) and im seeing this behaviour where if the spline isnt long enough, it leaves a gap which is to be expected.

 

There should be an adaptivity setting to make it more like railclones adaptive mode where it will adapt the scale of everything if the space available is above a certain percentage of the objects size. i.e. the object will stretch up to 10% before the modifier adds a new object.

2 Comments
dswahn
Advocate

In the surface mode when using Face Center mode it would be useful to have a similar adaptive feature there each clone is deformed according to the face vertices.

 

In the example below we have a surface consisting of differently-sized quad faces. The spline objects that are cloned on each face should be stretched so that they connect with each other.

3dsmax_VX8JEONnis.png

Such functionality could provide powerful modelling of complex surfaces where simple surfaces could be turned into detailed surfaces in seconds, similar to the Panelizer MGC by Ivan Maximov (https://youtu.be/XxbMtQ42jm4)

 

With such workflow in mind it would also be useful to be able to mask which Material IDs to generate a clone on.

man , all of these are awesome ideas. As a side note,Splines definitely need more love especially with the future array updates

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