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From a Development standpoint: We do not have the resources or budget to refactor all of 3ds Max for Mac OS
From a QA standpoint: We do not have the staff available to test on an additional platform. We already have Win 7, 8, 10 & many of their variations. In addition some Mac hardware doesn't meet our system requirements.
From a Design standpoint: We just made a big investment in updating our UI & while the new Qt based UI could run on Mac OS, there are many other design workflows with regards to Mac OS that don't work the same (pop up dialogs, file browser, project management, etc.) That in itself has taken 2.5 years to get where we are now.
From a Business standpoint: In the end it doesn't make business sense. When you look at the size of the possible addressable market (total Mac market share & people who are digital artists & people who do 3D graphics) the amount of revenue generated by porting this over won't offset the monumental total cost.
Having said all that, using a Mac doesn't stop people from using Max on their Mac, they just do so via Bootcamp.
Thanks for the brief reply,this is the first official response I get regarding Mac os since I started asking this question.
However I see that you have a team of developers working on Maya on Mac os, why no Max?
The point is to stay in the same echo system for the users,not anyone I know uses max alone on a system,it always works side by side with other apps,like Photoshop,After effects, and many other apps, so the user should find all those apps on windows as well ?
3ds Max price is similar to the other 1st class 3d softwars, they have the cost of the staff to test on other platforms, why their software is not more expensive?
I agree about your business standpoint,but I see that totally worth the cost on the long run, I believe that this is why all the other 3d apps of your company and other companies like Maxon Cinema 4d and Foundry Modo, and even Blender,hase made the decision to run thier apps on Mac os, they could make a windows version only and rely on ppl using Bootcamp like you suggested,but they didn't do that for a good reason,that I hope you guys would see it soon while working on the next versions of Max .
Maya has the advantage of being coded in a way that is much easier to port to MacOS (same goes for the others mentioned). It has been on my different types of OS including Irix, Unix, Linux. The level of effort required was much smaller than Max that has only ever been DOS/Windows. Believe me, if there was a cost effective way for us to do it and maintain quality, we would certainly look into it. I personally run a MacBook Pro at home and would love to have available on Mac OS, but as it stands right now, it's unfortunately not possible.
It is doesn't makes any sense, Mac machines meet all requirements for C4D, Houdini, Maya, etc. This is not an explanation for us about revenue, you can't count without the actual app, I will immediately throw my PC once you will do Mac version. You've changed the core of 3ds max already enough times to build a max version in parallel.
"...there are many other design workflows with regards to Mac OS that don't work the same (pop up dialogs, file browser, project management, etc."
it sounds just like finding excuses.
I can't imagine that Autodesk doesn't have the budget!!! Houdini team count about 20 people in total, and they can do fully cross-platform insanely complicated soft. every year you saying that. Investing in changing UI is ridiculous, instead, I would love to see 3ds max on Mac even if it will look like v2015.
You are mentioning "From a Business standpoint: In the end, it doesn't make business sense. " from year to year you will lose all 3ds max Artists switching to C4D, Houdini, because of Maya not good enough for what people have done in 3ds max. (Modifier stack, Material manager, only this two things is already beating Maya, and there are hundreds of different reasons.) Tha Mac PC market has a strong growth, and I very sure that new user who just started even not looking to learn 3ds max and instead choosing what more versal. You just killing the insanely awesome product, just because your salespeople couldn't do find a better way to solve it.
I really fill frustration to hearing this. And I am very sorry if I was rough, but this unfair. I am working in both your product Maya and 3ds Max, and I can tell that the Maya even half not as good as 3ds max. I will choose C4D instead Maya, and most of the people whom I know in the industry already did this.
After a post I made 2 days ago about a comparison between 3d apps Prices , I feel I know the reason why Autodesk doesn't want to invest in Max version for Mac os ,
Knowing that Freelancers in the design industry rely heavily on Mac ( Reliable screen colors , stable OS , speed and build quality )
and big Studios has complicated pipeline that required customized machines and curtain softwares than can only be done using windows machines , so they don't really care if Max is on MAC or windows .
And knowing that 3ds max (and Maya) has the highest prices and lowest variations and options between other 3d Apps , makes it a difficult choice for freelancers and small businesses.
For me that is a sign that Autodesk is not interested in growing Max market to cover freelancers and small business, I dont have statistics, only from what I read online and what I hear about from friends , so I would love to see some official statistics from Autodesk to see how many freelancers are using Max , and why there is still lack of staff to build Mac os version even though Softimage team has joins Max and Maya teams.
I can understand the frustration, but I can tell you that I do have the statistics. The potential for Max on Mac would be low. It would be so low from the legitimate technical hurdles (not excuses, actual time of fingers on keyboards to refactor), would be such that we would need to speed 2-3 development years only on that. Not fixing anything or adding anything. Beyond just the refactoring, the maintenance and upkeep is a substantial amount of time as well.
To put this team on hold to break into a market segment based on an OS adoption of around than 10-15% worldwide does not make good business sense. We could spend a lot of time doing it, not recoup the cost, and jeopardize our existing business. We do work with a lot of freelancers and small businesses. We do take what they use into consideration but again, the numbers do not add up on a viable ROI to include another OS for 3ds Max. Things can always change and it could happen, but as it stands right now we aren't set up to handle this from a product level.
A suggestion that might make things possible without putting the whole team on hold to recreate Max on Mac os , is to make a 5 or 6 years plan to make it happen and dedicate a small team for it, I think if that was made 5 or 6 years ago , it would have made it possible , like Autocad . then Audodesk will be complete , and 3ds max will not be the only software that works only on Windows .
Autodesk should understand something , that Max users are still using max because we love this software and we are emotionally attached to it ( at least myself) , and I really don't like to be forced to learn another 3d app just because it works on Mac os , and considering the financial figure only is not fair ,( knowing that Autodesk revenue is high enough to invest in treating their users emotions)
Hello again, I just couldn't skip it. " 10-15% worldwide does not make " it is the same things as saying that the world has more Android phones, anyway, statistic here also depending on the quality of a certain percentage, let's say now Windows market is 75%, Mac Market is 19%, Linux market is 1.85%, and where all the biggest money are coming from, as I see here 80% is coming from Huge CG studios who are mostly using Linux as it the most stable OS for almost everything, but it so geeky that consumers just skip it. 75% of the Windows market is just number, 90% from this market share is just PCs that not ready for CG at all, and customers are bought these PCs only for office work and doesn't know about CG at all. And what we see Mac is not as far as it looks like from the share point. I am working for a company with 400 people in the department, all of us using Mac machines for different kind of tasks, Adobe apps, Keyshot, AutoCAD, Maya, Houdini, Cinema, Nuke, FinalCut, and different others. We have 300 Linux nodes. What I am saying here is that You have a great product 3ds Max, and you losing only by your fault, it could be very great one if it will be cross-platform, to be able to work on Mac and render on Linux farm.
Again I am working in both Apps, Maya and Max, and Maya crazy old piece of CG industry, it is good I do not argue, but Max, Cinema, Houdini beat Maya easily. I really suggest firing your analytics and listen, customers, more. The Chrome OS will eat half of the Windows user base, it will run all Linux apps(Now already in beta), and it is very user-friendly.
Really hope you will start listening instead of giving as statistics.
Hi , I see in what you say a very good point "90% from this market share is just PCs that not ready for CG at all" maybe the percentage is even higher , considering the gaming PCs are only for gaming , and Mac computers are designed for more performance , and MAC OS is way more stable than Windows , If I was a CG Software Company , I would make my bet on those machine.
Moving fast is what we need , especially with the new IMac pro in the market , I imagine 3ds Max would work like a charm on it .
It's a shame, I could see a great interest in a 3dMax Mac Os version, specially if you consider the potencial of the new Ipad Pro to work as working interface in conjunction with Imac Pro Or Mac Pro machines...
Hello to everyone. (Community users and company representatives). I've tried 3DS Max in 2003 (when I was a pupil, 16-s years old.) I don't even remember was it 3, 5 or 7 version. Guys, I FALL in LOVe with that even early version.
Now I'm 32s old. And I'am gonna say, that 3DS Max is a GREAT awesome product and Autodesk is a great famous company like Apple, Intel, Oracle and many others (doesn't matter a budget, cause you are legends for 3d artists.). And do not tell me opposite, I will not accept any statistics.
Windows is a ****! (sorry for my bad English). I am a mac user for 3 years and I think MS Windows is dying. Please, understand us. It is a critical argument for your business. You will be successful and earning money only if we love you, and will not in opposite side.
Do not stay with dying shmutsich windows. Cause this is the way to nowhere.
Money. Let's talk about costs. I am a designer, programmer, and marketologist. Please, place here a needed costs and I will invest or will make a crowdfunding for cross-platform refactoring or making new version for mac.
Hey, guys... well... when will we get a full native version of 3ds Max for Mac OS?
Apple has just presented a stunning Mac Pro, their macbooks are simply amazing. Even an ipad pro would have pulled 3D modeling of Edit Poly. And you do not want to move in the direction of Apple in any way. Why? Yes, you could raise sales a few times !!! Isn't that worth it ??? And how many you would receive grateful users !!! I just dream about switching to full-fledged work in Mac OS!
Last time i saw their road map presentation they received the same question from audience on conference and the specialist from Autodesk said that they do have many long time plans but mac version is not among them. Sorry.At least not in the next five years I think.
Dear developers, designers don't switch to Mac just because of your program. As soon as the 3DMax version for Macos appears, EVERYONE will abandon Windows. All people in the world who work with graphics, video, or sound choose Apple.