I have been waiting for new modeling tools for 3-4 installments now. As a game artist I would love to have some other workflows in creating highpoly models. For instance a smooth edge shader that is bakeable like in Modo would be a great addition or a "dynamesh polish" feature inside 3ds max would also be a great great addition. Basically you do boolean operations and don't care about topology and then once you re done with your boolean, you project even topology (choose resolution to determine the density of polygons) over the boolean mesh. After that you can tweak sliders the edges smooth. Here is a thread showing it: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tuto...
if we could get something like this natively in max, it would be a cool and nice addition to knock out shapes quickly.