cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

3ds max 2019 new and updated modeling tools for Game and CG artits

3ds max 2019 new and updated modeling tools for Game and CG artits

I have been waiting for new modeling tools for 3-4 installments now. As a game artist I would love to have some other workflows in creating highpoly models. For instance a smooth edge shader that is bakeable like in Modo would be a great addition or a "dynamesh polish" feature inside 3ds max would also be a great great addition. Basically you do boolean operations and don't care about topology and then once you re done with your boolean, you project even topology (choose resolution to determine the density of polygons) over the boolean mesh. After that you can tweak sliders the edges smooth. Here is a thread showing it: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tuto...

 

if we could get something like this natively in max, it would be a cool and nice addition to knock out shapes quickly.

1 Comment
SharoozAsghar
Enthusiast

edit: I see people have been requesting things like mesh fusion or hard mesh (mayas version) for max for over a year now. Even I made an appeal back then. Autdoesk please why are you only trying to cater towards archviz and UI stuff. Its very frustrating to see these ideas being put to "under consideration" but nothing comes out of it instead we get UI changes and some rendering engine updates. Can we please change that for max 2020 as it seems to be a specialedition.Blow us away this time please. I havent updated my max version since 2016

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea