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I need help with a bunch of xref scenes that I'm trying to import in a master scene file. In each of the xref scenes I have xref objects. These xref objects are used across every xref scene. If I convert the xref objects in the xref scenes to editable poly, I no longer get crashes when I import the xref scenes in the master scene. If I leave the xref objects as such, as soon as I import more than one xref scene in the master file, I get a crash.
This happens in both Max 2016 and 2017. How can I have more than one xref scene imported without having to turn the xref objects to editable poly? I need the xref objects to stay as such because if there is a change in any of these, they will update in all xref scenes automatically and this saves a lot of time that otherwise will be wasted if I manually have to merge the new versions of the updated objects.
Any help is greatly appreciated!
3ds Max subscription customer since 2010
| Max 2022.1 | AMD Threadripper 3970X 32-core | 64GB RAM | Nvidia GeForce GTX 1080 Ti FE 11GB | NVMe SSD Samsung 960 Pro | Win10 Pro x64 | Nvidia Driver 466.47
Solved! Go to Solution.