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Hello,
I'm really attracted to the idea of working inside Max Interactive. I'll be working in 3ds Max with V-ray, but my question is how can I get my V-ray materials to Max Interactive?
What's the "perfect world" situation Autodesk is trying to build for us? Do we bounce an LVMD file out of Revit Live, compile the project in Max Interactive, and work between Max and Max Interactive to enhance the look? Or do we just link the RVT file into Max and "send all" to Max Interactive? I want to utilize Max Interactive for immersive VR experiences, but what's the workflow here? Has anyone done it yet? I know Max Interactive is still very new, but it claims to support V-ray materials (source) so bringing up my issues here is really the only way to get past them.
There is a Max Interactive video tutorial series here, which I plan on watching asap, but based on the titles it doesn't seem to explain this process.
Neoscape appears to have done a pretty impressive job with Max Interactive, but no easily attainable answers as to what their process was.
And lastly, there's another forum post here about using Max's scene converter for basic materials, but often times Revit objects have generic materials with diffuse, specular, cutout transparent textures, etc. and I haven't gotten the scene converter to work for these cases.
Thanks.
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