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Viewport accuracy issues
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We always work with Unit scale set to cm. This is the sweet middle spot between mm and meters.
This makes the most sense for all things that we want to create.
The only problem with this is that the 3dsmax view-port is extremely inaccurate when working in this metric.
The benefits still outweighs the disadvantages, but it would be nice if there was a way to fix this and still be able to work in a centimetre scale?
The inaccuracy get's extra bad when you zoom out.
This is what the view-port looks like: