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Physical Material Presets are looking at wrong paths for bitmaps.
Not applicable
04-26-2021
10:39 PM
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I believe that I have set project paths correctly, because whenever I add a "General/Bitmap" it shows correct folder and I can chose from preinstalled bitmaps. But when I try use a Physical Material Preset which uses a bitmap file, it always look for default 3ds Max Projects root folder for the required bitmap file. It doesn't look for the location which I have set on "Configurate Project Paths".
What should I do to make Physical Material Presets to look at correct bitmap paths?