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10-09-2012
03:53 AM
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Hi There,
Our problem is that we have a very complex fbx made up from various objects and we want to unwrap and flattern each object and for each object to have its own UV map.
As it stands if we select all the objects and apply a UVW unwrap modifier to them they all share the same UV map, and when we flattern it spreads the unwrapped objects over a giant UV Map.
Is there a way we can unwrap each object and flattern each object without having to manually go through and click on each object one at a time... there are hundreds!
Thanks, Caius.
Our problem is that we have a very complex fbx made up from various objects and we want to unwrap and flattern each object and for each object to have its own UV map.
As it stands if we select all the objects and apply a UVW unwrap modifier to them they all share the same UV map, and when we flattern it spreads the unwrapped objects over a giant UV Map.
Is there a way we can unwrap each object and flattern each object without having to manually go through and click on each object one at a time... there are hundreds!
Thanks, Caius.
Solved! Go to Solution.