UV and Texture preparation

UV and Texture preparation

Anonymous
Not applicable
1,126 Views
0 Replies
Message 1 of 1

UV and Texture preparation

Anonymous
Not applicable

Hello there. I am a new 3ds max user. I am trying to sell my models on the turbosquid site. Although I perform a clean modeling process while modeling, unfortunately I feel lacking in Unwrap and Texture. Unwrap sequences and texture quality prepared by other users are excellent. I am preparing the bitmaps of my models in Photoshop. But I think this way is wrong. I would like to learn what professional designers do in the field of texture. Especially, I want to learn what texture preparation processes are used in the game field. Do I need texture bake? Do I need substance painter? I am really lacking in this. If there is anyone who can explain this topic from scratch, I will listen with all my attention.

As included in the annex, I prepared the Braun brand blender texture in Photoshop. In general there is an Unwrap layout that should not be like the one in the top right. On the other hand, the bitmaps of the professional models are very clean and there is a continuation of the texture between the linear surfaces. There is no way to do this in photoshop. What should I do for such an arrangement? Thank you for your help..

0 Likes
1,127 Views
0 Replies
Replies (0)