@Anonymous wrote:
hello DAF
i did see make human before joining 3DSMAX on the web but found it toyish and extremely limited .Also i need to convert to to text then convert to 3DO for IL2 simulator and the tool in 3GDSMAX buggy buggy was made for that purpose . I am installing DAZ now and will see what its all about . if i cannot convert to text then its useless to me . Do you know of any good videos to learn dressing a WW2 pilot ? googles hats uniforms ? i need to make objects as per my prints . I want to start with RAF pilots then move on to USA Germany and Japan . I have abandoned one tutorial and was happy with another one till it started to get complicated and i could not follow the actions .Many actions happen very quick even if you slow down and the buttons they click dont work for me on my copy . Example when copying the second leg she clicked her mouse and the second leg appeared in the right place !!! no mirror nothing , i cannot do that . Her tutorial is full of actions i cannot do .
I would start with a very basic tutorial, so you get some basic knowledge of the commands and modeling workflows.
Something like that.
Try to learn at least these few things:
- The modeling commands inside editablePoly/Editpoly and the Ribbon: How they work and why they fail in a given situation. The differences between editableMesh and editablePoly. And at least some of the build-in shortcuts like: Shift-Extrude or Shift-Clone.(That`s what she is using in the tutorial.)
- The modifier stack, some of the modifiers (like Bend,Twist,Spherify..) and how you can use them to aid the modeling process.
- How to transform sub components like vertices,polygons or edges and elements using WorkingPivot.
- The different coordinate systems and how to use them for modeling.
- Some of the Freeform Tools inside the Ribbon.
I think these are the essentials.