Hello fellow 3DS Max users.
I am tinkering around with 3DS Max fluids for the first time and I have a few unexpected issues. Maybe and hopefully you can point me in the right direction.
In my setup I have a bottle (collider object) filled with a mesh serving as a liquid (custom emitter object with emitter type "container"). The bottle is tilted, so once I start the simulation the liquid will spill.
It kinda works, but I have the following two issues/questions:
Hi,
I did a liquid simulation a few months ago and this really helped me understand a lot of parameters:
https://youtu.be/ZQGgKBr9YIs
I remember the voxel size being quite important, and the container thickness (currently your thickness is 0.0)
The lifespan or decay of the particles might be a big factor in why the water is dying off before you want it to,
Or it might be the Erosion Group / Factor Near Solids?
I can't really remember much exactly, so I'm going to watch the video again hehe.
There's also a handy KnowledgeBase article here, so you can see what each section means in detail:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMa...
Regards,
Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760
Thank you for the quick reply.
I did watch the mentioned video before, but I'll watch it again to see if I missed anything.
And I'll definitely check the parameters in the mentioned KnowledgeBase article.
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