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We're still working on the problem, here are a couple of insights into the problem, but we don't have final answers yet. Perhaps this will trigger some ideas with you all and help us get a reproducible test case:
• It looks like one of the problem might be related to a special "post-Save" script one customer is using that triggers a garbage collector flush.
• Another issue is when deleting while being in object creation mode: it looks like an Undo item gets created while being in object creation mode, making the stack to be in a weird state.
Thanks for the information. If this was easy to resolve, it would be by now. Our current approach takes time to collect enough meaningful data to give us some useful insights. We are dialoging with specific customers that have the problem. We can't dialog with everyone because we have limited resources.
Disabling autosave seems to have reduced the occurrences of this (so far).
Downside = no autosave. I'll post again tomorrow if the results are still the same.
Bumping up the frequency and count of autosaves does seem to make this happen more often.
Our animators are triggering the bug more frequently than others - possibly due to the volume of undo's in their working method.
Can’t say if it's specific commands, sequence of commands or overall number of commands that might be triggering this
or
Commands executed during an autosave might not stick or if the undo stack is inadvertently reverting back to last autosave?
or ?
Our animators are attempting to adjust their working methods around this - moving things back into place vs. undoing to avoid this.
FWIW - We've seen this occur with both biped and custom rigs.
The SP1 pack should cut out most of these problems...
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