still no news about 3ds Max 2017?

still no news about 3ds Max 2017?

Anonymous
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Message 1 of 294

still no news about 3ds Max 2017?

Anonymous
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As you can read in my note at beginning of last year "Still no news about 3dsMax 2016" there are some important conclusions. One of them is possitive: Autodesk came with a new 3ds Max 2016 with important improvements...yes. Comparing to their previous releases is was impressionant. Comparing to Maya..comparing to 'free' Blender'? ..hmm. For 'psysics' sims, fluids, smoke etc..there was nothing included. So Max users had to wait for another year. Hopefully Autodesk decides to include Naiad in Max as they did in Maya and perhaps with some advancements. That's what I should do..the one year better for Maya the other year better for Max, so that all potential customers and existing users stay in the 'Autodesk' camp. If they don't...I garantee, not max will loose, not Maya will winn, but' s Autodesk who will loose the marketplace. As with most of Marketleaders they get arrogant as some points. They decides to kill some competences of people (Combustion, Edit, Max, Toxik, Composite e.a.) buy competitors and promote it as new products. Not saying it's wrong to buy in new technology to accelerate plug ins of an existing product. As long as your efforts in training are garanteed for a lifetime. In the nineties Discreet and even Autodesk where beloved companies. Not any more now. O contrary...So I can understand the users are aware now and begging for 'Bitfrost' or even better in Max2017, I can understand they never will move to Maya, I can understand If necesary the will rather move to competitors paid or free..Max need to be revamped asap including everything possible..kratatoa, thinkbox, bitfrost and other good FX tools. If not..goodbye Autodesk.

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Message 141 of 294

Isaac_Zuniga
Advocate
Advocate

Thank you so much.

 

The moment I heard 2017 mentioned on the thread, more or less, someone got a "trial version", I knew this thread was about to go off topic really quickly...




Need help? Need to contact Autodesk? Click on the link below!

https://knowledge.autodesk.com/contact-support/technical-support
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Message 142 of 294

JohnnyRandom
Advocate
Advocate

I am not at all questioning your familiarity with max, I have only been using it since R2.

 

I am saying with a package so large with so many components and only a finite amount of time, you can only do so much. You do realize when you change one small component you have to cross check across the whole application to make sure it works correctly, right? Imagine changing the whole underlying framework, yes that has been happening since Ken introduced what was XBR at the time (max2010?), it has been going on that long, he even stated it would, and go on way into the furture.

 

Actually it does matter how hard they are working to make max better.

 

I agree with you on many fronts, I hear and read a lot of other peoples remarks too, people much more closer to the dev side than this forum (some are even here), many share the same feelings. We all want the parts of max we use to be a solid and production worthy as possible. Yes max should be on a longer per version development cycle in a lot of our minds, the fact is, the way business runs, it has to be the way, it is for legal reasons (yes, thank all the lawyers, judges, and shareholders)

 

I have been suggesting a whole developement cycle dedicated to bug-fixes, fine tuning, and polishing, guess what? that doesn't fly because people want new features for the money they are paying every year and rightly so.

 

I am not trying to argue, I am merely trying to explain the development reality of max as I see it. Of course no one likes to hear it. It is simply a fact.

 

As for developing a whole new app, we have all heard that for a decade, just not going to happen, it would not be the application you are familiar with, you might as well use a completel;y different application because that is what it would be.

 

 

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Message 143 of 294

Anonymous
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So if things are as they appear, Autodesk has once again looked at a User Voice list, seen that the TOP request is fluids, and basically just given the finger to all its customers. Fire them all, and start again with people who actually care about the requests of the customer.
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Message 144 of 294

Christoph_Schaedl
Mentor
Mentor
if they would start to work on a fluid system you wont see anything in the first time... its taking some years to get fluids production ready... maybe they are working on it... a lot of stuff takes longer than one release cycle...
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Message 145 of 294

Anonymous
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ART is not Bad,

It can use physical Sky, sun, Lights and physical Materials of course, these things makes it suitable for archviz rendering.

 

 

max2017.jpg

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Message 146 of 294

Anonymous
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For me the biggest lie is "we pay attention to these user feature request votes"
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Message 147 of 294

Anonymous
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"...if they would start to work on a fluid system you wont see anything in the first time"

True, but fluids have been on the list a LONG time, and they actually purchased at least one solution. How many years should we give the giant company to add a functionality delivered by free software?

Also note that in the past AD folks have made comments that implies fluids weren't a priority...they seemingly backpedaled a bit from that, but never to the extent that they indicated they see the gap as a problem
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Message 148 of 294

Christoph_Schaedl
Mentor
Mentor
not true at all... the pay attention...
you see that there is a lot under review... und also discussed in the beta...
and the ideas page is not allways what bigger studios want... you cant work on all fronts at the same time...
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Message 149 of 294

Christoph_Schaedl
Mentor
Mentor
i dont see production ready free software...
fluid sim tools are expensive... see realflow...
and if you are talking about naiad its in maya and still not procution ready...
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Message 150 of 294

Anonymous
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I've paid attention since 1990, and the last five or so years I almost wish I hadn't.

"Under review" is frankly meaningless if it stays in that Limbo forever. Yay!! It's under review.....again...

You know what? If it's Autodesk's policy to prioritize only what "bigger studios want" then maybe stop pretending....just put a nice disclaimer there that says "go ahead and vote here, and if it's either really easy to do, desired by big players, or something Carl Bass wants, we'll do it and pretend it was in response to your votes!"

Look, it's fairly clear that AD no longer cares if Max is a player in film/viz...and based on the pretty much complete silence between releases it's not clear if they even care about the product at all.

I'm absolutely paying attention--that's why after 25+ years with the AD line I'm now doing 80% of my work with Houdini.
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Message 151 of 294

Anonymous
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hi 

thanks for imj

tell me if this version of max with ART render supports VFB like drop down channels(list) or its still that all channels pops out one after another like in old max FB

 

and this UI is like Maya 2016 😄 its nice though 

awaiting official updates and new features announcements

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Message 152 of 294

Anonymous
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Viewport navigation: Orbit point of interest / Orbit subobject
Viewport zoom is now infinite
UV editor; flatten by material id
UV editor; flatten by smoothing groups
Mental ray is now installed separately (as a sub-component)

as per sources these are the changes in max 2017 hope to have more cant w8 to see maxi 2017 🙂 

if mentalray is a seprate installer then what abt the Adsk lib of mr materials ?? this is spooky  😞

but hardly 7 t0 10 %  ppl use it, so that might be the reason 

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Message 153 of 294

fael097
Advocate
Advocate

if they ever make the layer manager stay docked to wherever corner you dock it, and keep that way after you restart max, it's gonna be something, because apparently that's hard stuff for them to make happen.

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Message 154 of 294

k4noe_vi
Contributor
Contributor
its just what you've said ...its just big talk and dream that never come true , if they said "under review"...now the question ...untill when they gonna kept that up, the list is getting bigger and bigger every year.....
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Message 155 of 294

Anonymous
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Autodesk is a agriculture industy we are the milk cows!🤑
Think it over asholes customers make paydays posible!
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Message 156 of 294

JohnnyRandom
Advocate
Advocate

Just like arsehole clients make paydays possible?


[rant=on]

Spoiler
How many people, dev wise do you think work on the max team? Me I don't know an exact count but I can tell you, you can't count them on both hands. What do you guys think it takes to maintain an application this size? Not small. The money you pay every year provides for families, roofs, meals, and other expenses for people just like yourselves. Think about that. It is not all about making CEO's and shareholders rich.

I fail to see how your or many other comments are actually constructive. Yes, we all know Autodesk owns a majority share to rights of the software we use. We get it, have been hearing this same old rhetoric for years now. How about a different approach, filing user requests for features, focus on all the stuff that does work and help on the stuff that doesn't by submitting meaningful defect reports. I know what it is like to submit the same defects year after year, it sucks, guess what? Roughly 30% that I have submitted have been fixed and I have submitted quite a few.

By the amount I hear people complain you think you were forced to eat worms off a dung pile. It is not like the whole **** app is a broken POS. Its not, considering the amount of transistion going on, it is really quite functional. Besides, think for a second about another major DCC player, in adobes world 3ds Max would be ten different applications all with their host of own issues.

[rant=off]

 

3ds Max has provided me with a lot of oppurtinuties and I am grateful for that. Without it those would have never come to fruition.

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Message 157 of 294

amrsrour2015
Explorer
Explorer

3ds max 2017 is really really realy bad , i think thay want 3ds max be just in arch only 

but in other side thay upgreding maya well 😞

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Message 158 of 294

spacefrog_
Advisor
Advisor

@amrsrour2015 wrote:

3ds max 2017 is really really realy bad , i think thay want 3ds max be just in arch only 

but in other side thay upgreding maya well 😞


 

Sigh ... it is definitely not ...

have you even seen and tested Max 2017, or the  Maya 2017 release ?

 

 

 

 

 


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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Message 159 of 294

Anonymous
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The version I've seen has got to be an early release / beta, even by AD standards this is unusable, there has to be more, wait and see.
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Message 160 of 294

Anonymous
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 guys lets wait and watch closely how things devlop in coming weeks, i have faith in AD and MCG was biggest tool for decade or so included in max i guess they r working on something big but i cant say what and how and when we all get our hands on it 

  i am using 3ds max since 3ds max 5 ,so when i look back i dont regret my descision being with it and doing r&ds on it.its a total packge IMHO (with Plug-ins). Arch viz holds major role in 3ds max evolution but that doesnt mean it is non VFX or movie its up to user what he/she creates or thinks  🙂  i remember Final destination some shots made in 3ds max reactor that really inspired me. to be honest,Next up is UBISOFT & Blur they too play major role in evolution. back in days ppl use to say max is this and that no way they use it in movies and vfx but i guess ppl who deleted those statment's must be appriciated

   no way AD will Kill max i must mention how max's influence is significant that AD made maya modeling like max . its a marketing afterall liquidity is a bitch 😄 

   I want Fluids in max from its 8 version(first under AD) but no luck yet 😞  there are many undocumented tricks and techniques in 3ds max which has a winnig impact .  what user like me really care is flexi bridge between 3rd party apps like NUKE,MD and AFX  which speeds up the pipeline  

 

 although i admit max hasnt developed/upgraded well or i should say modernised well the tools and modifiers we got in 2015/16 must have been there by 2013/14  so its a 2 years lag , technically AD aquired max 2 years before maya so it has to be other way  . 

 

lets hope for the best  :cheers:

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