Scene Conversion of imported Revit files disconnecting maps
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hello. i have imported a Revit file into 3ds Max 2024. I go to Render > Scene Converter and have rules setup to convert the Revit materials to either Standard, or Physical materials. From there i go to a 3rd party.
the problem i am running into is that some materials loose the connected bitmaps! so lets say a grass material from Revit has a grass bitmap. when i convert the scene, the grass bitmap is disconnected from the diffuse color (or whatever node) and i can't reconnect them because i don't know what or where the bitmap is supposed to be.... however if i pick all original individual materials and put them in the slate material editor, one at atime, i can see the original bitmaps and then run the conversion and then manually reconnect the bitmaps to the nodes. ugh.
i talked with a co-worker and showed him 3 revit materials -- a grass, an asphalt and a concrete. i pointed out that 2 of the materials have different node names than the last one. he looked in revit and said that he found the 2 materials were "new Revit materials" (i think this is called prism?) and the one other material was an old revit material.
its the new ones that are not converting without disconnecting the nodes. also notice both the old and new materials all have the same name of "Autodesk Generic"
see screen shots. one is showing the materials and how the nodes (diffuse color etc..) are named differently than the other. also see screen shot showing my scene conversion rules.
thanks!
PS - i'm using Max 2024 and files are Revit 2023 and i'm directly importing, not exporting from Revit to FBX. The reason for this is, i can reduce number of polys using the Import > Revit dialog which I can't do use FBX import to 3ds Max.