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Hi there, people of 3dsMax!
Here is my question - is there a native way i'm not aware of, or, maybe, script or plugin with similar functionality, that allows you to replace selected objects with random objects from the list you assigned beforehand?
For example: i have, say, 20 variations of wall tile. So what i want is to be able is to pick one (or use placeholder with appropriately placed pivot), copy, paste and move it all over to build a huge tiling wall, and after that select it and push a button, that will make all those placeholders being replaced with random variation object I've mentioned in the beginning (at each pivot of initial object random one from the objects variation list being spawned and initial object being deleted).
It would be even better, if there is a solution for this with an option to have (or set) rules like "don't pick object from the list to spawn, that being picked just before that (or in ideal world - check proximity for instances of same variation to check if it's valid to spawn - since i'm using hard tile step i guess it's achievable).
Sorry in case i failed to make things clear, since English is not my first language. Thanks in advance for any suggestions.
Solved! Go to Solution.