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Render to texture random pixel errors.
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Rendering id map with scanline(arnold diffuse and albedo variations are too noisy and blurred). It always gives me random stray pixels where they shouldn't be. See attachment.
Some pixels are stable, other will change place between different maps and renders.
It happens to all baked maps: diffuse, complete, normal. Now while I can fix it on AO and normal with AA/sampling, diffuse should be sharp, clean colors, without any AA.
So question is what causes it and how can I get rid of those rendering errors?