Scene Explorer - Selecting Objects Takes A Long Time

Scene Explorer - Selecting Objects Takes A Long Time

Anamorphic_DA
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Message 1 of 6

Scene Explorer - Selecting Objects Takes A Long Time

Anamorphic_DA
Enthusiast
Enthusiast

Hi, when I try to select objects in the Scene Explorer, it hangs max and is unresponsive for a long time until it comes back to life.

Does anyone have a solution for this? It seems to be slower for instanced objects.

Thanks,

N

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Accepted solutions (1)
1,979 Views
5 Replies
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Message 2 of 6

Anamorphic_DA
Enthusiast
Enthusiast
Accepted solution

I might have stumbled on the solution/workaround;

- in the Scene Explorer window at the bottom, there are presets in yellow. I changed this to "Layers" and it works properly.

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Message 3 of 6

raiden_xavier
Alumni
Alumni

Hi @Anamorphic_DA,

 

Thanks for sharing this with us.

From experience I usually encounter freezing or lag when the following conditions are met:

-Dense meshes (millions of polys)

-1000s of objects in the scene.

-Numerous objects have multiple modifiers on them.

-Non-optimal material setup.

-Outdated Plug-ins.

-Outdated or incompatible hardware.

 

You could quite likely select your post as the solution to this thread?

I hope you are well.

 

Regards,

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Message 4 of 6

Anamorphic_DA
Enthusiast
Enthusiast

Thanks for that Raiden.

I've been using max since 2000 and therefore have alot of experience in maintaining my scene files but, the issue I was experiencing was not linked to any of the bottlenecks you mentioned. I think it's a bug in max TBH.

Message 5 of 6

raiden_xavier
Alumni
Alumni

Hi @Anamorphic_DA,

Thanks for responding.

Always nice to hear from a user that has enough experience to avoid the basic potholes!

Autodesk have a few avenues available for support if you have a subscription and can clearly reproduce the issue.

Many thanks.

 

Regards,

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Message 6 of 6

adv1LNQHZ
Observer
Observer

Hello there, I really agree with you on this. I am also using Max since 2000, I never experienced delay in selecting the objects from scene explorer even though the polygon counts are massive. I wonder, if it is not a bug what would be causing the delay in selecting the objects in the scene with my hi performance PC.

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