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Render Production not rendering certain textures

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Anonymous
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Render Production not rendering certain textures

This is really weird.

I am not sure if this is the reason but ...

Today I ran freescenebitmaps() on my scene.

Shortly after I noticed that when I do a render of the Perspective window, which in shaded mode shows

  all textures, Render Production is not rendering all of the textures.

 

Now freescenebitmaps() may have nothing to do with this but it seems kind of coincidental.

Any thoughts?

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Anonymous
in reply to: Anonymous

UPDATE ... seems it is the Scanline Renderer.

I stated switching Renderers and found that the Quicksilver Hardware Renderer works just fine.

 

Before trying that I did an FBX export and everything looks fine.

 

So what's up with that?

Why would the Scanline Renderer suddenly go on the fritz??

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