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06-06-2019
12:19 PM
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Hello,
I'm facing a longlasting problem with 3ds max. I'm trying to export .fbx files to later use in the Unity engine.
The problem is, when i have a look at the object, the textures are missplaced. Everything looks fine in Max
but the coordinates or the rotation of textures is not saved within the file. I have applied a UV map, but that didn't do much. I want my textures to be saved as they are shown when i'm editing them.
Solved! Go to Solution.