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I am not sure where I am going wrong in setting up the normals, but I am getting this "dark" effect when the bump value exceeds around 30%.
The leaves in this example are using a VRay2Sided material with normal maps generated in Knald. The normal maps are going through a VRayNormalMap node. Any advice as to what might be causing this would be appreciated!
In terms of the normal map setup, should the normals be imported as a regular bitmap, or VRayHDRI (sRGB/Inverse Gamma)? In the VRayNormalMap, do any channels need to be flipped? I have tried several different permutations but I am not sure what the right combination is.
Setup:
VRayHDRI/Bitmap -> VRayNormalMap ->VRayMtl (bump front and back) -> VRay2Sided
Thanks!
Solved! Go to Solution.