problem of create shape

problem of create shape

toyotahideaki
Enthusiast Enthusiast
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Message 1 of 4

problem of create shape

toyotahideaki
Enthusiast
Enthusiast

Hello , I m newer of 3D Max , there s one problem about create shape and some unnecessary splines also created ? Anyone know what it is ??

 

I just want to create that fillet rectangle 's shape ... THX

 

1.jpg

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Message 2 of 4

miledrizk
Advisor
Advisor

Hi,

 

To create this geometry, just create the two rectangles for the inner part, in the rectangle parameters there is

Corner Radius option that you can use to create your fillets, also draw the big rectangle around them, now convert One the rectangles to an Editable Spline and use the Attach option, in the Geometry rollout, to attach the other two Rectangles. Now you can add and Edit Poly modifier, or right-click and convert the shape to an Editable Poly object.

 

Another way to do it:

Create the two inner rectangles, and the big rectangle around them, without using the Corner Radius(=0.0),

Like before, convert one of them to an Editable Spline and use Attach to attach the other two.

Now add an Edit Poly modifier, go back to the Editable Spline, Vertex SubObject level, select the vertices that you Want to fillet, click the Fillet button and drag to fillet them as you like.

 

Remember that the Fillet button is not parametric, which means when you click and drag to create

Your fillet, if you don't like the result, you need to Undo, and fillet again, don't try to just click and drag again.

This goes especially (where beginners might make the mistake) if you're using the Fillet numeric spinner,

Don't try to use another value to fix it, undo it first, then use a different value.

 

In these two options, you will not have any additional edges.

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2025, V-Ray 7
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
Message 3 of 4

toyotahideaki
Enthusiast
Enthusiast

Hello , I think you got me something wrong , maybe I didn't explain it clearly before , sorry ...

 

OK , firstly , I wanna create a door with 2 inner rectangle windows , the out one is door's outline , now I wanna create the windows ' frame , I need to get the inner rectangle's spline for the frame's path , so I must use edit poly and select the inner rectangle's edge , right-click and create shape to get the new spline for the path , but I undo again and again , there is one unnecessary line just I circled it was also created automatically again and again , I have no idea what it is , cos I haven't draw this line before ... THX

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Message 4 of 4

miledrizk
Advisor
Advisor

By the way, using the technique i described to create the initial geometry by using three splines and adding an edit poly modifier on top of them, will let you go back to the base object, the spline shape, and by selecting the Spline subobject level, you can select the inner rectangles, then by using Detach and checking its Copy option, you can create separate rectangles that you can use for the frames. 

------------------------------------------------------
miledrizk@gmail.com
3DS Max 2025, V-Ray 7
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)
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