Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

PBR Viewport Visualisation

PBR Viewport Visualisation

MatthiasGose3847
Advocate Advocate
4,790 Views
3 Replies
Message 1 of 4

PBR Viewport Visualisation

MatthiasGose3847
Advocate
Advocate

Hi,

 

is there any fast way to display PBR materials in the viewport. Metallness, Roughness and all those stuff? Tried the direct X shader but it renders the diffuse map not that way I expected that.

I just need the display, no need for renders as it is for game environments.

 

Thanks

0 Likes
Accepted solutions (1)
4,791 Views
3 Replies
Replies (3)
Message 2 of 4

Anonymous
Not applicable

best result I've found so far is this: after assigning Physical material

 

01) in Mat Slate, select the material, click and hold the Show Material in viewport icon, select the bottom which is Show Realistic

 

02) in viewport, set to High Quality, then click on High Quality>Materials>Realistic Materials with Maps

 

It may take a coupla secs for the result to come up...sometimes you may have to redo steps 01 and 02 just to 'jiggle' things into place

 

PBR1.jpg

0 Likes
Message 3 of 4

Alfred.DeFlaminis
Alumni
Alumni
Accepted solution

Hello @MatthiasGose3847,

 

The key is in the DirectXShader.  If you have PBR textures, try the Stingry shader set within the DirectX Shader.  Chances are the reason that they looked wrong in your viewport was that Gamma 2.2 is enabled, you need to turn off gamma in Rendering->Gamma/LUT setup.  Then you just use the preset .dds files for spec and cube environment or plug in your own.  Can you please verify if you had already done that or try that for me?  Thanks!

Best Regards,

0 Likes
Message 4 of 4

Alfred.DeFlaminis
Alumni
Alumni

Hello @MatthiasGose3847,

 

I just wanted to follow up here, any progress on this issue?

Best Regards,

0 Likes