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Opening UV Editor Crashes Max 2021

56 REPLIES 56
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Message 1 of 57
Nick.Pazdan
8991 Views, 56 Replies

Opening UV Editor Crashes Max 2021

Only reference I can find from a similar issues on the forums is a 9-year-old post. Applying an Unwrap UVW modifier to any object in 2021 and trying to open the UV Editor from the subsequent menu results in a "Sorry an error has occurred and the program will now close" message. It happens with existing and new scenes. This behavior is not present on a 2019 install of Max. 

I have VRay, Substance, Floor Generator, and Itoo's set of free plugins installed, but otherwise this is a fresh install of Max on a Windows 10 rig. Any ideas on possible solutions? I was doing a test run with 2021 to justify updating our studio to the latest version but UV's are a pretty critical part of the workflow.

56 REPLIES 56
Message 41 of 57
jon.bell
in reply to: Anonymous

Hi @Anonymous,

 

If you still have both sets of ENU folders -- the "old/bad" one and the newly-created "good" one -- I could very much like to get zipped copies of both folders to send to our developers so we can analyze exactly what's going on here.

 

If you want, please send me a private message and I'll send your a OneDrive link where you can upload them. Thanks, and I hope to hear from you soon!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
Message 42 of 57
jon.bell
in reply to: Anonymous

Hi everyone,

 

I just wanted to note that the defect # we have for this is MAXX-57413, so please refer to that if you want to check on its status.

 

Although I can't give an exact release date on a fix, this issue has been looked at and addressed by our developers, so I'm hoping we can pass along some good news to everyone in the not-too-distant future. Thanks for everyone's patience on this!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
Message 43 of 57
Anonymous
in reply to: Anonymous

Me to, same problem here

Message 44 of 57
Anonymous
in reply to: ads_czechoj

Only VRAY here  - crashes every time i use uv unwrap

Message 45 of 57
JonasNoell
in reply to: Nick.Pazdan

Hi, I'm sorry but Is it so difficult to reverse engineer what is going on? It's been months now and a Service Pack later and still not resolved? 

Message 46 of 57

3ds Max 2021.3 features a fix to the issue with the Vray default material not interfacing with the Checkeredmaterial because it doesn't contain a subtexmap. As such I would recommend that you update to 2021.3 or contact Vray about their materials are doing. 

Message 47 of 57
jon.bell
in reply to: Anonymous

Hello @Anonymous ,

 

This issue was reported as fixed in Update 3 for 3ds Max 2021.

 

Could you please log into your Autodesk Account and make sure you've downloaded and installed the 2021.3 update?

 

Please let us know if this helps!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
Message 48 of 57
Anonymous
in reply to: jon.bell

sorry for this basic question: I only need to install  the latest update? 2021.3 - and not 2021.2 2021.1... ?

Message 49 of 57
logan_foster_adsk
in reply to: Anonymous

You can install 2021.3 directly, it will contain everything in the other updates (in fact it is a complete new install of 3ds Max)

Message 50 of 57
Anonymous
in reply to: Nick.Pazdan

Hi

To solve this problem, you do not need to remove any plugins, just set the UI to the default mode and return from vray mode to max mode: customize <custom defult switcher

hadad

Message 51 of 57
manexdesign
in reply to: Nick.Pazdan

This problem is still occuring. I also have vray installed. 

Message 52 of 57
Anonymous
in reply to: jon.bell

If there are several updates, i only need the 3.5 update, or should i install all of them? (1.2, 2.2, 3.5)?
Message 53 of 57
Anonymous
in reply to: jon.bell

Where can i find out, which updates i already installed?
Message 54 of 57
keith112
in reply to: Anonymous

3.5 contains all of 1.2,2.2 etc

Message 55 of 57
Anonymous
in reply to: Nick.Pazdan

Hi guys! I am having the same problem. Did anyone solve it?

Message 56 of 57
JeanNelson4926
in reply to: Anonymous

We understand what you saying but who wants to switch the whole time back and forth so that one can use the unwrap feature when one works with vray materials...

Message 57 of 57
JeanNelson4926
in reply to: jon.bell

seems to be fixed now ..at last

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