- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
This has been a persistent issue for probably the better part of a decade of Max versions, but it's getting (seemingly) worse. A Max file, sometimes containing some content from plugins, like ForestPack or MultiScatter, will open, save, merge fine on PC A. But when opened on PC B will crash. (The original file is archived from PC A and copied to PC B).
If I merge from the same file into a new empty scene, it will usually also crash. Sometimes, it won't - I can save the new file with the merged content fine- however, it is not linked up to proxies/texture files. When I then relink to those assets, usually using the RelinkBitmaps script and save, it'll save fine but will then crash on open.
I do not get any error message other than this extraordinarily useful piece of information -
For a lot of file open crashes, you can merge parts until something crashes and you now have identified a problem mesh or whatever it was. These scenes do not have that issue. There is some issue with how it links to texture/proxy assets (seemingly). I originally though that the continuous Google Drive backup may be causing issues, but having uninstalled it, it did not change this crashing issue at all.
On the original PC, the file is still fine and has zero issues. This happens both with files from PC A to PC B and vice-versa.
Any help would be greatly appreciated! I am running Max 2021 with Vray, fully updated, all drivers and windows 10 fully updated. All assets and plugins are up to date/purchased through reputable sellers.
Solved! Go to Solution.