I created an object in 3Ds Max and now I want to skin it. I created animation layers for the rig to check the reaction of the bones. After editing envelopes in the skin modifier for a little bit longer, the skin doesn't want to react with the rig anymore. The bones of the rig are still showing in the object settings.
Closing and reopening doesn't solve it.
Is there a solution for this without deleting everything?
thanks for helping!
check out screenshot of rig with animation layer and object with skin modifier
If it was working , but stopped after adjusting envelopes then maybe you messed up weights. Remove Skin and reapply it.
hi there, thanks for responding. By removing skin modifier all my settings i did on envelopes would be gone then, right? @dmitriy.shpilevoy
From your screenshot it looks like the green play button is currently enabled. What happens if you turn it off?
Alfred (AJ) DeFlaminis
I always save my file as a new version after one work session. After checking those, i think I found the main problem. So apparently all my vertices of my skin are getting crazy when turning on turbo smooth modifier. As you can see in the screenshot, vertices are rotating because of turbo smooth. Do you know why? @dmitriy.shpilevoy
After checking out several versions of my file, the skin does move with the rig again. But I think turbo smooth was causing all of it, as you can see in the reply I did before. Turning the animation off, the rig returned into t-pose again - so nothing extraordinary happened.
Ah, in that case make sure your turbosmooth is above the skin modifier and not below it. Anything that changes the number of verts on your model can cause problems with skin so the typical workflow is to use those after the skin instead of before it. Glad it's working for you now.
Best Regards,
Alfred (AJ) DeFlaminis
Looking at that first image though, turbosmooth wouldn't do that! So, I'm still glad it's working for you but maybe something else happened. Just a heads up.
Best Regards,
Alfred (AJ) DeFlaminis
Can't find what you're looking for? Ask the community or share your knowledge.