In this tutorial you'll learn how to model a decorative chandelier in 3D Studio Max using basic tools and poly modeling techniques. You’ll learn how to create various elements using both primitive objects and splines, and how to position them using Max's time saving Array functionality.
Additional Files/ Plugins:
Step 1
Start by creating a Line (Create > Shapes > Line) with this shape. Enter Vertex mode and select all the vertices, then Right-click and choose Bezier Corner.
Step 2
Using the Move tool, tweak the green points at the ends of the handles for each vertex in order to get something like this.
Step 3
Now go to the Rendering menu for the line, and check Enable In Viewport and set the Sides to 18. After that Convert it to Editable Poly (Right-click > Convert To > Convert To Editable Poly.)
Step 4
In Polygon mode, Select and Delete the top polygon as shown. Then select the ring of edges in the last section, and add 3 new loops as shown using Connect.
Step 5
Select and Apply an Extrude to the polygons (we got after adding the three edge loops) to get this.
Step 6
Select the top polygons from the middle to the end. And apply an Inset and Bevel. This will be the location where we will place the cables when we finish the model.
Step 7
Add 3 new edge loops to the inside of the extrude using Ring and Connect, as shown.
Step 8
Select the top middle polygons on the first end, and apply an Inset two times until you get this. Then repeat the same steps on the second end using the same values for the inset.
Step 9
In Edge sub-object mode. Select the outer edge loops creating by the inset, and from the Loops menu (in the Graphite Modeling Tools Ribbon) select Loop Tools and then click on Circle.
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