Mirroring animations

Mirroring animations

aftonmason84
Community Visitor Community Visitor
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Message 1 of 4

Mirroring animations

aftonmason84
Community Visitor
Community Visitor

Hi all, I'm asking to see if there is any easy way to mirror animations of an object (i.e., object A moves to the left 20m, but when mirrored it moves to the right by 20m instead) easily without making the scale negative. The reason the scale must remain positive is that the game engine I am exporting this to does not support negative scale and will invert the scale back to positive upon export, completely messing up the position of the object in game. It also means I can't use any special modifiers that are not exportable. I have a lot of objects with complex animations that I would essentially have to redo if there is no way to copy them and mirror them without using the mirror tool. https://omegle.onl/  

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Message 2 of 4

A娘
Advocate
Advocate

you can set by flip animate curve , if there are lots nodes , you may need set by script

as your example , your A at [100,100,100] at time 0f , and next key at 100f move to [80,100,100] , then you set 100f to [120,100,100] , your animation changed to move right 20 from move left 20

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Message 3 of 4

MartinBeh
Advisor
Advisor

Maybe you could first use a negative scale on a parent helper, and then later bake the animation of the children?

Here is a little utility for that in case you want to try.

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
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Message 4 of 4

joaquim.moral
Community Manager
Community Manager

Hi @aftonmason84 

Did the information provided by @A娘 and @MartinBeh answer your question? 
If so, please use Accept Solution so that others may find this in the future. 

If not, let us know so we can keep helping you.

Thank you very much!


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Joaquim Moral
Senior Community Manager

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