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Mirroring animations
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Hi all, I'm asking to see if there is any easy way to mirror animations of an object (i.e., object A moves to the left 20m, but when mirrored it moves to the right by 20m instead) easily without making the scale negative. The reason the scale must remain positive is that the game engine I am exporting this to does not support negative scale and will invert the scale back to positive upon export, completely messing up the position of the object in game. It also means I can't use any special modifiers that are not exportable. I have a lot of objects with complex animations that I would essentially have to redo if there is no way to copy them and mirror them without using the mirror tool. https://omegle.onl/