โก Meet MaxForge MCP โ Your AI-Powered 3ds Max Assistant
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๐ค๐ I Built an AI That Can Actually Control 3ds Max โ Meet MaxForge MCP
What if you could tell an AI:
โCreate the model, apply the materials, set everything up, and export it.โ
โฆand instead of getting a block of code to copy and paste, the AI could actually work with your live 3ds Max session?
That's the idea behind MaxForge MCP.
๐ GitHub: github.com/BluntMan-420/MaxForge-MCP
๐ง What Is MaxForge?
MaxForge MCP is an open-source MCP bridge that allows compatible AI agents to interact with a locally running 3ds Max session through its scripting environment.
The AI can inspect what's currently in your scene, make changes, and then continue working based on what actually happened.
Instead of:
AI โ Generate Script โ Copy โ Paste โ Run โ Find Error โ Repeat
You can have:
AI โ 3ds Max โ Inspect โ Modify โ Inspect Again โ Continue
That's the part I'm really excited about.
โก What Can It Do?
MaxForge currently supports a growing collection of 3ds Max operations, including:
๐ Scene Intelligence
Inspect the current scene
List scene objects
Read the current selection
Check scene units
Check FPS
Check frame ranges
๐งฑ Modeling & Objects
Create primitives
Position objects
Rotate objects
Scale objects
Modify existing objects
๐จ Materials & Textures
Create materials
Load bitmap textures
Assign materials
Apply textures to objects
๐ฌ Animation
Position keyframes
Rotation keyframes
Scale keyframes
Frame-based animation
Spline interpolation
๐ฅ Collision Proxies
Generate basic collision proxies from scene objects for workflows where collision geometry is needed.
๐ฆ Exporting
Export selected objects
Export complete scenes
Save .max files
๐ง Advanced Scripting
There's also an escape hatch for situations where a dedicated MCP tool doesn't exist yet:
Run MaxScript or Python directly.
This makes MaxForge much more flexible than a fixed collection of commands.
โฉ๏ธ And Yes โ You Can Undo It
One thing I specifically wanted was to make experimentation safer.
MaxForge wraps mutations in 3ds Max undo blocks, meaning changes can be reverted through the normal Ctrl + Z workflow.
So if the AI does something you don't like:
Ctrl + Z.
Simple.
๐ฎ Why I'm Building This
I'm especially interested in using MaxForge for GTA V / FiveM development.
Anyone who's worked on GTA/FiveM assets knows how repetitive some workflows can become:
Setting up objects
Moving and rotating assets
Creating materials
Assigning textures
Preparing scenes
Creating collision geometry
Exporting assets
Repeating the same operations over and over
The goal isn't to replace 3ds Max.
The goal is to make AI a useful assistant inside the 3D workflow.
๐ฅ The Bigger Idea
I don't want AI to just tell you how to do something.
I want to be able to say:
โBuild this.โ
โฆand have the AI actually work inside the application.
MaxForge is my step toward that.
There's still a LOT I'd like to add, and this project is very much evolving.
๐งช Current Status
MaxForge has been tested against a live 3ds Max 2025 session with automated tests covering the available tools, error handling, and undo/redo behavior.
There's plenty more to build, though.
Some of the areas I'd like to expand include:
More advanced modeling operations
Better material workflows
More animation controls
GTA/FiveM-focused tooling
Additional exporters
Better scene understanding
More AI-assisted workflows
โญ Try It Out
The project is completely open source, and I'd love to get feedback from other 3ds Max users, developers, modders, and FiveM creators.
If you try it, let me know:
What would YOU want an AI to be able to do inside 3ds Max?
๐ Found a bug?
๐ก Have an idea?
๐ ๏ธ Want a new tool?
๐ฎ Have a GTA/FiveM workflow you'd like automated?
Drop it below.
๐ GitHub
โญ If you think this project is interesting, consider giving it a star.
MaxForge MCP โ Stop telling AI what to code. Start letting it work. ๐คโก