I've noticed that for the last year or more, having the layer editor open and trying to make a large selection causes max to freeze for a really long time, sometimes it won't come back even after waiting for hours.
I have to be very careful when I try to select things. If it's more than just a few objects at once, I have to make sure the layer editor is closed first. Even trying to close the layer editor after making a large selection will cause it to freeze for a long time.
Or if I have the layer editor open and happen to pick a grouped object with lots of objects within, that will freeze max too.
Has anyone else experienced this? Currently I am using selection sets as a pseudo layer system in cases where I need a large number of things selected at once.
Please advise.
UPDATE: it seems to be related to instances. I had a complex scene with hundreds of instanced objects and it would freeze when I had a selection of them and opened the layer editor. But after making all objects unique, the layer editor no longer freezes when lots of objects are selected.
Interesting. How big is the stack on these objects? Are these really high poly objects?
Best Regards,
Alfred (AJ) DeFlaminis
Hello @matt.tyree ,
I'm not sure how to advise here. Does the problem persist if you tell the objects to display as box?
One option might be to use the Selection Floater UI for selections for scenes with many objects.
Best Regards,
Alfred (AJ) DeFlaminis
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