Max Fluids - different shader on emitters in one sim

Max Fluids - different shader on emitters in one sim

Anonymous
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Max Fluids - different shader on emitters in one sim

Anonymous
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Hi there,

Just trying to do a bit of some colour splashing together and wondering for different emitters in a sim, how can I apply a different shader to the different streams of fluid?

 

I can only see to apply it to the 'fluid sim' itself, not the actual emitters.

 

Thanks

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