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Kudos to MAX 2017
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I have a ton of issues when I convert a 2016 scene to 2017, however, 2017 from scratch has been great. I started a project this morning, in 2017, and I haven't crashed once. Had this been a 2016 to 2017, I would have crashed 1/2 dozen times. Now, the get from material not working sucks, but I am sure that'll be fixed soon.