Kudos to MAX 2017

Kudos to MAX 2017

whitebirchstudios
Collaborator Collaborator
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Kudos to MAX 2017

whitebirchstudios
Collaborator
Collaborator

I have a ton of issues when I convert a 2016 scene to 2017, however, 2017 from scratch has been great. I started a project this morning, in 2017, and I haven't crashed once. Had this been a 2016 to 2017, I would have crashed 1/2 dozen times. Now, the get from material not working sucks, but I am sure that'll be fixed soon.

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spacefrog_
Advisor
Advisor

@WhitebirchStudios wrote:

I have a ton of issues when I convert a 2016 scene to 2017, however, 2017 from scratch has been great. I started a project this morning, in 2017, and I haven't crashed once. Had this been a 2016 to 2017, I would have crashed 1/2 dozen times. Now, the get from material not working sucks, but I am sure that'll be fixed soon.


Not to spoil the party , but be prepared for some other unfixed surprises in Max 2017 ( including recently released SP1)

eg. you can't apply many modifiers on groups, as they are missing from the modifier drop down list when a group is selected


Josef Wienerroither
Software Developer & 3d Artist Hybrid
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Message 3 of 3

whitebirchstudios
Collaborator
Collaborator

Well, that's a buzz kill 🙂 I wonder how this stuff gets past beta? I haven't crashed all day, which is very rare. In MAX 2016, and several releases prior, 4-5 crashes a day was common. 2017 and a 2016 model, I was getting 20 crashes and hour.

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